Icons & Thumbnails
Describe a scene and get high-CTR icons and thumbnails for your Roblox game.
Describe a scene and get high-CTR icons and thumbnails for your Roblox game.
Seamless materials for your game, or a texture painted for your own model.
Seamless materials for your game, or a texture painted for your own model.
About
Describe a surface and get colour, normal and roughness maps that tile with no visible seam. Or drop in your own model, describe how it should look, and get a texture laid out for its UVs.
How it works
Describe the surface, like "mossy cobblestone path", and pick stylised or realistic. You get three maps that repeat cleanly, shown on a sphere, a block and a floor.
Drop in an .fbx, .glb or .obj with UVs, turn it so its front faces you, and describe how it should look. It's painted from seven angles and laid out for its UVs.
Download the maps and add them to a SurfaceAppearance or MaterialVariant, or set a painted texture as your MeshPart's TextureID.
Features
Every material is repaired where its edges meet, so it repeats across a floor or a wall without a visible line.
A colour map plus normal and roughness maps made from it, so surfaces catch the light with real depth.
A painted texture is laid out for your model's own UVs, so it lines up in Roblox exactly as it does here.
Each angle continues the paint the others already put down, so the front, back and sides belong to one texture.
Wrap any material around your own model and download a texture for it. Free, and the file never leaves your computer.
Avatar and UGC files work as they are: cages and attachment points are left out, and every body part shares one texture.
Questions
More tools
Make your first graphic
Create a free account to generate, save and download your images.